Geoff Bennett
is a creative developer and designer
building immersive experiences
for brands and artists.

Selected Projects

Geoff Bennett
contact
  • PUMA All-Pro Nitro MR Webshop
    Walkthrough

    PUMA All-Pro Nitro MR Webshop

    Immersive 3D storefront for the META Quest 3

    Role: Creative Developer, UX/UI Design and Development

    Tools: Three.js, WebXR, Cannon.js, Blender

    Client: PUMA, META

    Year: 2025

    Partnered with FTR to build an innovative mixed-reality sneaker store for PUMA and Meta on the Quest 3. The WebXR experience brings the All-Pro NITRO™ line to life with interactive foot measurement and a glimpse at the future of immersive retail.

  • STUDIO HALIA
    Walkthrough

    STUDIO HALIA

    Next-gen AR digital makeup for Studio Halia

    Role: Creative Developer, UX/UI Design and Development

    Tools: Unity, ARKit, Shader Graph

    Client: Studio Halia

    Year: 2023 – 2025

    Developed interactive augmented-reality face filters in Unity for iPhone in collaboration with the artists Ines Alpha and Ana Takahashi. Designed and implemented custom shaders and real-time physics to simulate dynamic 3D makeup effects, while optimizing rendering performance for smooth mobile deployment.

  • PUMA Black Station
    Detail 1

    PUMA Black Station

    New York Fashion Week immersive runway experience

    Role: Creative Developer

    Tools: Unreal Engine, Pixel Streaming, React

    Client: PUMA

    Year: 2022

    Partnered with FTR to to create PUMA's Black Station, a metaverse launch at New York Fashion Week. Led the frontend integration of Unreal pixel streaming and collaborated on HUD UX/UI design to give users an interactive way to explore PUMA's latest collection.

  • Marni Wear We Are
    Walkthrough

    Marni Wear We Are

    WebAR digital showroom

    Role: Creative Developer

    Tools: Three.js, WebAR (8th Wall), React, WebGL

    Client: Marni

    Year: 2022

    Developed the UX/UI, frontend, and WebAR components for Marni's WEARWEARE digital experience in collaboration with FTR. The platform featured an interactive 3D lookbook, a WebAR interface to view models wearing the garments in your own space, and an immersive virtual environment showcasing the Spring/Summer 2022 Vol.2 Collection.

  • Mercedes-Benz EQC Configurator
    Walkthrough 1

    Mercedes-Benz EQC Configurator

    Mercedes-Benz's debut web-based 3D-configurator

    Role: 3D Developer

    Tools: Three.js

    Client: Mercedes-Benz, Antoni

    Year: 2018

    Built Mercedes-Benz's first web-based 3D car configurator with React and Three.js in collaboration with Antoni, including iterative UX/UI development of the interactive configurator module.

  • Dopplereffekt Cellular Automata
    A2. von Neumann Probe

    Dopplereffekt Cellular Automata

    Interactive microsite & album video

    Role: 3D Developer

    Tools: p5.js

    Client: Dopplereffekt, Leisure System Records

    Year: 2016

    Created a conceptual eight-part interactive site and visualizer for Dopplereffekt's album Cellular Automata, translating track titles like von Neumann Probe, Mandelbrot Set, and Exponential Decay into immersive, generative visual systems.

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